Publications
Thirteen peer-reviewed publications, 2019–2024. The work spans mental models of AI, trust calibration, shared control, game accessibility, rehabilitation gaming, and generative AI interaction. Primary venues are CHI (the leading conference in human-computer interaction research), ASSETS (accessibility), and HAI (human-agent interaction). Full profile on Google Scholar.
2024
2023
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Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games
CHI 20237 citations
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Playing with Dezgo: Adapting human-AI interaction to the context of play
Foundations of Digital Games 20239 citations
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Improving the Accessibility of Digital Games Using Partial Automation
PhD Thesis, Queen's University, 2023
2022
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CHI 202233 citations
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You Should Have Stayed Home: How to Captivate an Audience in VR Theatre
CHI PLAY Extended Abstracts 20223 citations
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Impact of Awareness Cues on Trust in Human-AI Shared Control
TRAIT Workshop at CHI 20221 citation
2021
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The role of partial automation in increasing the accessibility of digital games
Proceedings of the ACM on Human-Computer Interaction (CHI PLAY), 202123 citations
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Happy driver: Investigating the effect of mood on preferred style of driving in self-driving cars
HAI 202116 citations
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Beyond fun: players' experiences of accessible rehabilitation gaming for spinal cord injury
ASSETS 20216 citations
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Developmental Neurorehabilitation 24(4), 202111 citations
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Latent Time-Adaptive Drift-Diffusion Model
arXiv preprint, 2021
2019
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Oui, Chef!!: Supervised learning for novel gameplay with believable AI
Extended Abstracts of Graphics Interface 201911 citations