Gabriele Cimolino

Projects

Research prototypes built for human subjects studies, AI systems designed and deployed, and games. The research projects are described in more depth on the research page.

Research — Human-AI Interaction

  • Automation Confusion

    Grounded theory of how users form and maintain incorrect mental models of AI. Twelve-category taxonomy. CHI 2023.

    2023
  • Awareness Cues and Trust

    Controlled study of intention cues in shared control. Appropriate trust improved without increasing trust frequency.

    2022
  • Two Heads Are Better Than One

    Dimension space for designing shared-control systems. Survey of 55 systems across six domains. CHI 2022.

    2022
  • Playing with Dezgo

    Case study of mental model formation in generative AI. Players infer AI capabilities from task demand, not observation. FDG 2023.

    2023
  • Happy Driver

    Mood and driving style preference in self-driving cars. Mismatch between mood and style predicts dissatisfaction. HAI 2021.

    2021

Research — Accessibility

  • Personalizable Partial Automation

    AI copilots for game accessibility in spinal cord injury rehabilitation. Six participants, all could play. CHI PLAY 2021.

    2019–2021
  • Beyond Fun

    Psychological benefits of rehabilitation gaming for SCI. Autonomy, competence, relatedness. ASSETS 2021.

    2021
  • You Should Have Stayed Home

    Audience interaction design for VR theatre. Design space across participation, agency, and embodiment. CHI PLAY 2022, CHI 2024.

    2022–2024

AI Systems

  • Card Czar

    Computer vision system for Magic card inventory management. CNN classification, data-driven pricing, O(1) retrieval. In production.

    2024
  • Flibbertigibbet

    Voice-controlled game with hybrid LLM and classical planning architecture. Predates LLM tool-calling.

    2024
  • Latent Time-Adaptive Drift-Diffusion Model

    Deep cognitive model of binary decision timing. Learns sparse temporal sequences orders of magnitude faster than LSTM. arXiv 2021.

    2018

Games

  • Oui, Chef!!

    Restaurant management game where players train neural networks. Supervised learning as core mechanic. GI 2019.

    2018
  • My Little Paddle

    Browser-based DQN reinforcement learning on Pong. Implemented from scratch in C# for Unity WebGL.

    2021
  • Para Bellum

    Multiplayer browser-based space shooter. Node.js, MongoDB, Socket.IO real-time state synchronisation.

    2018