Gabriele Cimolino

Curriculum Vitae

Employment

Software Developer — Trihedral Engineering Limited, Halifax

Improved UI/UX of VTScada industrial SCADA software. Expanded keyboard interactions in JavaScript. Developed industrial automation protocol drivers.

Lecturer — School of Computing, Queen's University, Kingston

Fall 2023 — Game Development (CISC 486)
Winter 2023 — Game Design (CISC 226)
Fall 2022 — Game Development (CISC 486)

Teaching Assistant — School of Computing, Queen's University, Kingston

Fall & Winter 2021 — Deep Learning (CISC 867)

PhD Researcher — EQUIS Lab, School of Computing, Queen's University

Supervised by Dr. T.C. Nicholas Graham. Built AI systems for accessible game design, conducted human subjects studies with the spinal cord injury community, and produced findings published at CHI, ASSETS, and HAI.

Education

Doctor of Philosophy, Computing — Queen's University

Thesis: Improving the Accessibility of Digital Games Using Partial Automation

Bachelor of Computing (Honours), Computer Science — Queen's University

Dean's Honour List, 2017–2019

Bachelor of Arts (Honours), Classical Studies — Queen's University

Publications

Full list on the Publications page.

Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality Theatre

Wales, Wheeler, Cimolino, Levin, Mees, Graham  ·  CHI 2024

Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games

Cimolino, Chen, Gutwin, Graham  ·  CHI 2023

Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play

Villareale, Cimolino, Gomme  ·  FDG 2023

You Should Have Stayed Home: How to Captivate an Audience in VR Theatre

Cimolino, Graham, Levin, Wales, Wheeler  ·  CHI PLAY Extended Abstracts 2022

Impact of Awareness Cues on Trust in Human-AI Shared Control

Cimolino, Gutwin, Graham  ·  CHI '22 TRAIT Workshop

Two Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared Control

Cimolino, Graham  ·  CHI 2022

Beyond Fun: Players' Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury

Cimolino, Askari, Graham  ·  ASSETS 2021

The Role of Partial Automation in Increasing the Accessibility of Digital Games

Cimolino, Askari, Graham  ·  PACMHCI (CHI PLAY) 2021

Happy Driver: Investigating the Effect of Mood on Preferred Style of Driving in Self-Driving Cars

Phinnemore, Cimolino, Sarkar, Etemad, Graham  ·  HAI 2021

Oui, Chef!!: Supervised Learning for Novel Gameplay with Believable AI

Cimolino, Lee, Petraroia, Graham  ·  CHI PLAY Extended Abstracts 2019

Deep Time-Adaptive Drift-Diffusion Model

Cimolino, Rivest  ·  TPNC 2019

Awards and Funding

Queen Elizabeth II Graduate Scholarship in Science and Technology (QEII-GSST)

Awarded three consecutive years. Ontario government doctoral scholarship.

Certifications

Research and Education in Accessibility, Design, and Innovation (READi) — Level 3

NSERC CREATE program. READi trains researchers in accessibility and inclusive design through coursework, action team projects with community partners, and annual symposia. Level 3 is the program's highest certification level. Action team project conducted in partnership with Kingston Circus Arts, investigating inclusive coaching practices for movement classes with participants of mixed abilities.

Service

Video Chair — CHI PLAY '22, CHI PLAY '23
Peer Connections Volunteer — Spinal Cord Injury Ontario

Supported peer connection programming for people with spinal cord injuries. This relationship provided the community access through which participants were recruited for the Personalizable Partial Automation and Beyond Fun studies.

Appointments Committee Graduate Representative — Queen's School of Computing
Reviewer

TACCESS  ·  CHI '21–'24  ·  CHI PLAY '20–'23  ·  ASSETS '21  ·  DIS '20–'21  ·  NordiCHI '20